I am not reporting every game this season but this one is worth a mention. I did not feel like a win was ever on the cards, and i am sure niklas will wonder how this one got away...
First half i recieve. A few early stuns were usefull but i sloppily let a player get surfed and two other blocks by turn 4 left me 3 players down and no regens worked. I had to go for it and left niklas with a 2 dice blitz needing a pow. He duly got it and my desperate effort to get the ball, which was near his end zone failed. A significant bonus was his god runner was badly hurt in the mahem but 0-0 at half time.
9 players recieving and it looked bleak...but a blitz helped and i pressured him deep in his half again. I fell short but again removed a runner in the process. He had the ball and made it into my half. Some pushes fir niklas left me with a shot at the ball and eventually it fell to the perfect square. The wolf gobbled it up and eventually scored in the last turn.
My desperate situation throughout meant i rolled a lot of dice i preferred not to, especially on dodges. Alrhough sometimes the dice let me down, ultimately i was quite lucky given the volume rolled.
Thanks for the game niklas, you were a gent throughout
This game certainly deserves a mention. Much as my two games against Joe last season were tense affairs, this one stayed tense throughout, as Iain kept piling the (wolf-shaped) pressure on the Mariners.
A game that involves larges swathes of the pitch and has quite a few successful dodges is seldom one in which dwarf teams are comfortable. I got the early attrition on my side, regen failing at every turn, and even though the Shambles got within a few squares of the end zone, it felt like 0-0 was fairly balanced.
In the second half I gambled on Iain not getting the much-desired BLITZ!, and so he did, which made his 9 seem like many more as I had seven dwarves committed on the LoS and all his dodgy players were fit for fight (and now in my half).
I recovered the ball, got dual-wolf-blitzed, struck back, re-recovered the ball and tried my luck with a drive up the right side of the pitch, to try and steer clear of the wolves. Yet, in the deciding moments of the game I took one GFI too many, and let the uber-wolf in for a try at the ball carrier. All the dodges, GFIs and fun stuff aside, this was a careless flaw in my ball cover; had I chosen a different setup the star ghoul would've had to one-dice, but now the wolf could 2D frenzy-fun away on my carrier. Enter randomness; ball scatters over a couple of players who fail, to Iain's ghoul, who picks it up. Next turn, he is downed, but scatter is perfect and allows Wolf #2 to pick up and make off with the ball, and then on T7 blitz its way through a LB after a ghoul left deep downfield had successfully managed to dodge free from a tackler to deliver an assist.
- Always expect the BLITZ!, especially with a dwarf team. Positioning is everything, and against a fast team you need to field a deep defence, even on offence.
- With dwarf, protect the ball carrier at all costs, and as Gumbi told me last season, entrench the draw rather than risk the loss, when you can. I could've done that in this game, yet I got over-eager.
- Winning, winning and winning creates a funny sense of invulnerability, I had it in my previous league where I never lost and people just rolled silly dice when they played me; Iain definitely has that feeling about him :D
- But most of all, it's great losing once in a while, as you really learn loads more from your losses than your wins. This season has been pretty low on learning for me, and I enjoyed being challenged with the absence of The Grunki for my drive in the 2nd half.
So, thanks Iain for putting me to the test (and collecting the second 1-0 win in our two games so far! [the other was Iain's WE vs my DW in the open league] and for being a gent throughout as well!
|Posted Tue Nov 22 2016 15:44:44 (last edited Tue Nov 22 2016 17:46:38) by nivlaps